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EVO Minecraft MOOC




This session will invite interested teachers to join us in playing Minecraft, learning all we can about playing alone and together, and how Minecraft is being used effectively in language learning. We'll learn about gamification in learning by experiencing it in constructive play with one another. We'll continue by welcoming others to the community we formed last year, https://plus.google.com/u/0/communities/112993649763396826671

Session Objectives


By the end of the session, participants will have:

  • explored and played with Minecraft

  • learned to build and survive in Minecraft 

  • curated resources relevant to them relating to Minecraft

  • shared their discoveries and what they have accomplished with other participants

  • created spaces in Minecraft where desired learning outcomes can be promoted 


Session participants will learn about Minecraft in the same way they would expect students to figure it out and adapt it to their own learning goals; that is, we will learn by playing and sharing what we discover. We will learn, as Joel Levin puts it, how to 'limit' the game; that is how to create spaces there where we can promote desired learning outcomes. We will point each other to resources (there are thousands of them, so we'll have to curate for one another). We can

  1. create online spaces such as blogs and YouTube channels for our work
  2. create online artifacts such as videos showing what we accomplish in Minecraft and how we might use the worlds we create with our students
  3. learn from each other and from students and kids who join us, in a server space created just for us.



Target audience


Teachers with a gaming problem

Gamers with a teaching problem

Teachers of gamers with a learning problem




Weekly Content


Our 5-week syllabus is patterned on Dave Cormier’s 5 steps to success in MOOCs (https://youtu.be/r8avYQ5ZqM0):

  1. orient
  2. declare
  3. network
  4. cluster
  5. focus 


Week 1   (Jan 10 - 17, 2016)


Orient - Participants come on board, figure out how this session works, who we are, and why we are all here (we’ll all post to community spaces set up for this). To stay in the game through to week 2, serious participants will have to invest $27 in a one-time purchase of Minecraft from http://minecraft.net. We’ll view tutorials to learn the basics and meet in world in creative mode to help each other learn and practice.



Week 2  (Jan 18 - 24, 2016)


Declare - Still with us? Start your blog or wiki and share your experiences with Minecraft, what you’ve learned so far, and how you intend to learn more. Tag your posts (relevant to this session) #evomc16

We’ll meet in-world where we can speak to each other using a separate online voice tool. We'll learn how to craft tools in creative mode and build and find more resources as we experiment using YouTube videos from screencast Minecraft activities. We'll scaffold each other in-world and try our hand at making our own screencasts.



Week 3   (Jan 25 - 31, 2016)


Network - We'll meet in Minecraft and continue to work with one another, but also seek out and try connecting with other active Minecraft communities. Participants continue to blog and share builds, resources, and YouTube video embeds with one another.


Those interested can learn how to set up their own servers. Wherever you play, you’ll need friends online to help sustain you in survival mode. Will you be ready? 



Week 4  (Feb 1 - 7, 2016)


Cluster - Identify others in the MOOC with like goals and start working in subgroups within the MOOC. You’ll learn to collaborate in order to stay alive in survival mode. Participants continue to blog about what they are learning about gamification first-hand, and share builds and YouTube video embeds with one another.



Week 5  (Feb 8-14, 2016)


Focus - Participants share plans for carrying the work started here beyond the current EVO session and MOOC. Participants can work on meeting criteria for session badges offered. We may have to mount a search party and dig deep if Jeff flips out like he did last time. Participants can join an end-of-session showcase event hosted by Learning2gether: http://tinyurl.com/learning2gether 



Session Communication Tools









Join this session



The action starts on Jan 10, 2016.


To join this group:


From January 3rd :


  1. Go to: Google+ EVO Minecraft MOOC Community https://plus.google.com/u/0/communities/112993649763396826671

  2. Join this Community

  3. Follow instructions you find there








Vance Stevens

at gmail.com

Al Ain, UAE

Vance Stevens is an EFL teacher in Al Ain, founder of Webheads in Action, EVO coordinator since 2002, coordinator of Learning2gether, and On the Internet editor for TESL-EJ where he and co-moderators co-authored an article on Minecraft and Language Learning.


Rose Bard

at gmail.com

Santa Catarina, Brazil

Rose Bard has been an EFL teacher since 1998. She's an iTDi Mentor/Blogger. She's been actively learning and sharing online through her blog ELT Diary. She's also part of the local GOOGLE For EDUCATORS TEAM

Marijana Smolčec

at gmail.com

Ogulin, Croatia

Marijana has been an EFL teacher for 14 years at Gimnazija Bernardina Frankopana. She is a proud Webhead and has been in EVO since 2011, eTwinning group moderator, project coordinator, avid user of web 2.0 tools,co-author of TESL-EJ article Minecraft and Language Learning, passionate about teaching Edtech, a mom, and a wife.

Filip Smolčec

email confidential Croatia Filip Smolčec is a middle school student, Minecraft expert and a YouTuber, interested in gaming and creating videos. He was the youngest EVO moderator in 2015 and a co-author of TESL-EJ article Minecraft and Language Learning.

Jeff Kuhn


at gmail.com

Athens, Ohio

Jeff Kuhn is a Lecturer in the ELIP program at Ohio University. An avid gamer, Jeff is a Minecraft expert and studies games/game design as a PhD candidate at Ohio University. Find him across the web as jkuhn72

Tamas Lorincz 

at gmail.com
Dubai, UAE  Tamas is an English teacher with an on and off relationship with social media and an increasing curiosity about the relationship between game play and learning.

Aaron Schwartz


at ohio.edu

Athens, OH, USA
Aaron is a lecturer and technology coordinator for the Ohio Program of Intensive English (OPIE) at Ohio University.  He is former chair of the CALL-IS and an avid Minecraft player and software tinkerer.

Bron Stuckey

at gmail.com  
Sydney. Australia
Bronwyn has been engaged in educational community and games in learning development for the past 15 years. She has worked to explore virtual worlds, games in learning and how we can cultivate identity, agency, citizenship, leadership, and community for students and teachers.

Barbi Bujtás

at gmail.com
Balatonfüred, Hungary Barbi has been a freelance EFL teacher since 2000. She's mostly been involved in 1-2-1 and small groups. She works with all age groups, but recently she's had good experience using Minecraft  elements and themes with young and teen learners.























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