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Call_for_Participation_2016

Page history last edited by ElizabethA 7 years, 12 months ago

 

 

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Call for Participation in TESOL's

 

Electronic Village Online (EVO)

2016

 

 

 

  

The Electronic Village Online 

 

For five weeks in January and February, TESOL experts and participants from around the world engage in collaborative online discussions or hands-on virtual workshops of professional and scholarly benefit. These sessions bring together participants for a longer period of time than is permitted by land-based professional development conventions and allow a fuller development of ideas than is otherwise possible.

 

Sessions are free and open to anyone around the globe. It is not necessary to be a TESOL member or attend the TESOL Convention in order to participate. All you need is access to the Internet. Choose a session from this year's offerings, listed below.  And please inform your colleagues about this unparalleled professional development opportunity!

 

The EVO Coordination Team

 

 

 

EVO 2016 Timeline


 

 

 

 

Sessions 2016

 


  • Click on the name of a session below to view the complete session description. You will find instructions on how to join the session on that page.


                    REGISTRATION IS FROM JANUARY 3 TO JANUARY 10, 2016.

  • The sessions begin on January 10th but are held asynchronously; that is, you can log in, begin reading, and join the email discussion of the materials. However, your moderators will provide some synchronous activities where you gather for a live meeting on your topic of study.  See your session's syllabus of weekly activities for details.
  • Please join us here for the EVO2016 kickoff webcast on January 10 , 2016 at 14:00/2:00 p.m. GMT (your local time here!)

 

----> Due to the time involved, we very strongly recommend that you sign up for no more than two sessions.

 

 

Classroom-Based Research

for Professional Development  

 

#classresearchevo16 

 

Kenan Dikilitaş,

Asli Lidice Gokturk Saglam,

Nicholas Velde,

CeAnn Myers,

Koray Akyazı,

Judith Hanks,

Mark Wyatt 

 

 
This session aims to help teachers and teacher trainers with hands on research-based teacher development education. It offers a number of sessions run by different educators and researchers on different stages and forms of teacher research for teacher development. Sessions focus on commencing teacher research,  developing a plan, sustaining research and developing research autonomy. In doing so, the project aims at improving teachers' efficacy and motivation to be research engaged.  

DREAM Act: What Teachers Can Do  

 

#DREAMersSRIS

 

 

Lori Dodson, 

Anne Marie Foerster Luu, 

Maryam Saroughi 

 

 

 

 

 

If you are a US based PK-12, Adult Ed, or Higher Ed English Language Development professional, join our interactive learning space to explore the DREAM Act alongside colleagues and undocumented students known as DREAMers.  Many young people note that their English teacher was their first confidant in the US.  What does this mean?  What can teachers do to support DREAMers and move others to action? 

 

Educators & Copyright: Do the Right Thing 

#EducatorsandCopyright

#CopyrightEVO2016 

 

 

 

Andrew Pharis,

Kent Hatashita,

Melissa Pavy,

Paul Keyworth,

Tara Arntsen 

 

 

 

 

This five-week session introduces participants to the principles of copyright and fair use with regard to creating lesson materials and gives them an opportunity to speak with a legal expert on the topic. Participants will reflect on their current practices when developing lesson materials, learn about copyright, fair use, how to use the Framework Analysis, as well as learn how to use public domain and creative commons resources, and how to manage such resources responsiblyFinally, participants will share their copyright compliant lesson plans with one another, and provide and reflect on constructive feedback. The session will be facilitated primarily through Google+ Communities. 

EVO Minecraft MOOC 


 #evomc16

Aaron Schwartz,

Barbi Bujtás,

Bron Stuckey,

Filip Smolcec,

Jeff Kuhn,

Marijana Smolcec,

Rose Bard,

Tamas Lorincz,

Vance Stevens

 

This session will invite interested teachers to join us in playing Minecraft, learning all we can about playing alone and together, and how Minecraft is being used effectively in language learning. We'll learn about gamification in learning by experiencing it in constructive play with one another. We'll continue by welcoming others to the community we formed last year. 

 

EVO VILLAGE 2016 

 

#evovillage

Randall Sadler,

Heike Philp,

Carol Rainbow,

Christel Schneider,

Dennis Newson,

Barbara McQueen,

Edith Paillat,

Shelwyn Corrigan,

Ann Nowak,

Helena Galani,

Jens Kjaer Olsen,

Doris Molero,

Helen Myers,

Hazel Workman,

Nuno Lanca

 

 

This EVO session will focus on applying games in virtual environments such as Second Life or OpenSim, using ideas from f2f and transferring them to this 3D environment.

We will learn to build, script, texture, and pack our games into holodecks ready to take to our students, and to create machinima to demonstrate how the games work. Previous experience in virtual worlds is preferred but not required.

 

Flipped Learning 

 

 

#evoflippedlearning 

 

John Graney,

Kevin Coleman,

Khalid Fethi,

Jeff Magoto,

Carolina R. Buitrago

 

 

How can adding the flipped learning approach to your in-class and online activities raise student interest? How can you help learners develop 21st century skills through active learning enhanced by online videos? This five-week collaborative online workshop is designed for both those new to flipped learning and those who are already flipping their classes. 

ICT4ELT  

 

 #ICT4ELT 

 

 

José Antônio da Silva,

Ayat Tawel,

Helen Davis,

Marijana Smolcec,

Svetlana Obenausova,

Sanja Bozinovic,

Elizabeth Anne,

Marcia Lima,

Behice Ceyda Cengiz

Sneza Filipovic 


 

Designed by a seasoned team of long standing EVOmoderators and participants, ICT4ELT (Information and Communication Technology for English Language Teachers) is a session for teachers who want to explore how computers could be useful in their teaching but do not know where to start. If you want to liven up your classroom with technology, come and join us! 

Media Resources and Emotions in Teaching and Learning

 

#EmotionsEVO2016

 

 

Joseph Slick,

Tara Arntsen, 

Alec Lapidus  

 

 

 

 

This five-week session involves participants looking at and understanding emotion with regard to teaching and learning. Emotions are the centerpiece for reflection on human interaction with media resources. Different media provide diverse opportunities on how emotions filter teaching and learning. Sharing reflections collaboratively creates insight, connection and engagement to the variety of emotions.

Moodle for Teachers (M4T) 

#m4tevo16

 

 

Nellie Deutsch,

Tom Hodgers,

Nives Torresi,

Halina Ostankowicz, 

Brian Boneham

 

 

The aim of the M4TEVO16 is to provide participants who have never used Moodle or who would like to enrich their previous Moodle experiences with the knowledge and skills to navigate a Moodle 2.9 course, access resources, activities, and blocks from a student perspective and practice the same Moodle features in practice areas as teachers and managers of a Moodle course. The participants will develop a lesson in teams in a Moodle course area. Participants will learn to create tutorials and engage with students using Jing, Screencast-o-matic, Movenote, Present me, SlideSpeech, Google drive) and authoring tools (YouTube, Vimeo).

Teachers as Designers 

#EVOTaD2016

 

 

Ania Rolińska,

Emma Cresswell,

Jeanne Waldburger, Karin Heuert Galvão, Karina Thorne

 

 

 

 

Teachers as Designers is a 5-week project-based session which follows on a successful Hands on ICT (Information and Communications Technology) MOOC for educators interested in developing creativity techniques and approaches to integration of educational technologies inspired by learning design. It is an adapted version to suit the needs of language teachers and teacher trainers from all ELT sectors.

During the session the participants are going to acquaint themselves with the Learning Design framework in order to design, evaluate and refine a  learning technology-based activity (or a sequence of activities) which, by meeting the exact needs of their learners, aims to solve an educational challenge in the participant's context. 

Teachers Creating Digital Textbooks 

 

 

#EbookEVO


Moundir Al-Amrani, Sue Annan, Lucia Bartolotti, Janet Bianchini, Özge Karaoğlu Ergen, Natasa Bozic Grojic, Sylvia Guinan, Ian Hall, Rosmery Ribera, Tyson Seburn, André Spang, Deborah Tebovich, Tanya Trusler, Maria Irene Albers de Urriola, Phil Wade, Michelle Worgan, Peggy George

 

Collaborate with over 500 teachers worldwide to design the 1st chapter of a digital textbook that meets your students' needs. Receive support from 16 moderators with experience in publishing, editing, and materials design. Join our Google Community and check out our Listly bookmarks. 

Teaching EFL to Young Learners 

 

#iateflyltsigevo16

 

 

Nellie Deutsch,

Charles Goodger,

Kalyan Chattopadhyay

 

 

 

The IATEFL YLTSIG EVO 2016 session will examine teaching English to Young Learners and Teens from around the world using storytelling and drama, games, and action songs.

Teaching Pronunciation Differently 

 #TPDevo2016

 

 

Piers Messum,

Arizio Sweeting,

Roslyn Young

 

 

 

 

At some point, all teachers have tried to teach pronunciation by getting students to listen to a model and to imitate it. It seems like common sense to teach this way, but most of us have found the results unsatisfactory. There is a different way, and it works very well. The 'articulatory approach' teaches students what to do with their mouths to sound right.

Techno-CLIL for EVO 2016

#TechnoCLIL

 

Letizia Cinganotto,

Daniela Cuccurullo

 

 

 

 

CLIL – Content and Language Integrated Learning -- has a huge impact on teaching/learning, with great advantages both for the foreign language and for subjects which are taught in that language.

The aim of this session is to:

  • discuss the theory, methodology and practice behind a CLIL approach
  • consider how to plan CLIL class activities using the Internet and 2.0 web tools
  • consider and discuss teaching and assessing learners studying through a CLIL approach
  • reflect upon their awareness of what CLIL is and on how to teach through it.

 


 

 

 

Feel free to forward this Call for Participation to your e-lists and professional associations. The address is

 http://evosessions.pbworks.com 

 

Thank you for helping us spread the word

 


 

 

EVO2016 Coordination Team

  

 

 


EVO information and Updates

 

 the Electronic Village Online Hashtag is:  #evosessions

 

   

Join our EVO MAILING LIST

 

 


 

EVO is NOT part of TESOL's Principles and Practices of Online Teaching Certificate Program. 

 For information about this Certificate program, please contact TESOL at 

 edprograms@tesol.org 

or visit their Website at the  TESOL Homepage 

and click on  >Online Education  in the  >Professional  Development  tab.

 

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