| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

Gamification2012

Page history last edited by Carla Arena 12 years, 3 months ago

Teaching and Language Learning through Gamification

 

 

 

Session Outline

 

 

Abstract

 

Teaching and Language Learning through Gamification' (TLLG) aims to give educators the opportunity to investigate the potential of gamification of language learning and teacher development. Gamification is the application of gaming concepts to non-game experiences.

 

We will be covering:

- looking at specific examples and contexts where gamification has been or can be used;

- using games inside and outside of the language classroom;

- engaging in professional development through play.

 

We also hope the session will lead to the forming of a community of educators interested in language learning and gaming to share experiences and ideas for continued development.

 

Target Audience

Language educators and administrators interested in the application of gaming concepts to the classroom and professional development. No previous experience of digital games or online tools necessary.

 

Interest Section Sponsors

TESOL CALL IS, TESOL EFL IS and IATEFL Learning Technologies SIG


 

Syllabus 

 

Weekly Outline

 

By the end of this workshop, participants will
 

  • have a better idea of how gamification can be used with language learners and teachers
  • be more aware of reflective tools for professional development that incorporate a range of real world and online challenges
  • have come into contact with a number of ways of incorporating gaming concepts into their classroom practice 
  • have been exposed to a wide selection of activities they can use with their learners.a better idea of how gamification can be used with language learners and teachers
  • be more aware of reflective tools for professional development that incorporate a range of real world and online challenges
  • have come into contact with a number of ways of incorporating gaming concepts into their classroom practice and will have been exposed to a wide selection of activities they can use with their learners.

 

Week 1  (Jan 9 - 15, 2012)

 

During the first week of the course, participants will

 

  • be getting to know each other and getting a better idea of what to expect during the workshop.
  • register on our Moodle and will introduce themselves.
  • have the opportunity to meet everyone, and to be introduced to the subject of the workshop by attending the first weekly webinar by a guest speaker who has developed games for and with young learners of English.

 

          Synchronous session: Digital Games for Young Learners (with Ozge Karaoglü)

 

Week 2  - Gamification (Jan 16 - 22, 2012)

 

During this week, participants will

 

  • be looking at the concept of gamification and how it can be applied to language learning and teaching.
  • be introduced to the learning principles embodied in good games
  • start exploring how to take advantage of these in their own classroom

 

          The weekly webinar focuses on a specific game genre (Interactive Fiction) that can be used by teachers to promote language learning.

          Synchronous session: Text Adventures & Interactive Fiction (with Joe Pereira)

 

Week 3 - Computer Games & Language Learning    (Jan 23 - Jan 29, 2012)

 

During this week, participants will

  • concentrate on the use of computer games with language learners inside and outside of the classroom
  • be introduced to a variety of different games and ways of using them to practise language skills (reading, writing, speaking, listening), vocabulary and grammar
  • have the opportunity  to share their own ideas for using a particular game in class

 

          This week's guest speaker is the co-author of 'Digital Play', a new book for teachers interested in 'Computer games and language aims'.

          Synchronous session: Using Online Games with Kyle Mawer

 

 

Week 4 - Gamification & Teacher Development     (Jan 30- Feb 05, 2012)

 

During this week participants will

  • explore the benefits of gamification for teacher development
  • be encouraged to take part in a teacher development programme on a specific website developed for this purpose, called 'The School',
  • be introduced to a number of different ways they can develop as teachers.

 

          Our weekly webinar will focus upon the importance of reflection in teaching, and participants will also be asked to to begin to reflect on this workshop, to decide what they are going to take from it to include in their own practice.

          Synchronous session: Reflective Teaching (Rob Lewis)

 

 

Week 5     (Feb 06 -12, 2012)

 

 

During this week, participants will

  • continue to reflect on what we have learned
  • extend discussions
  • conclude projects. 

 

          Participants are invited to help us develop the session wiki into a comprehensive and useful resource, and to keep in touch with virtual colleagues for as long as they like.

          Synchronous session: Final discussion with facilitators Paul Braddock & Graham Stanley

 


Join this session

 

Sign-up for the session starts on Jan 2nd, 2012 .

 

The action starts on Jan 9, 2012.

 

To join this group:

 

From January 2 to 8:

 

 
  1. Go to: https://spainportal.britishcouncil.org/moodle/login/index.php 
  2. Please register for an account in our Moodle.
  3. Confirm your account by following the instructions in the email you are sent. Please DO NOT REPLY to the email, or contact the address supplied. If you are having problems, please contact paulbraddock@gmail.com.
  4. When you have registered successfully, join the 'tllg' course in the EVO2012 folder. The enrolment key is: EVO@2012

 

 

 

 

Note:

When you register for the group, you will have to be approved by the moderator in order to reduce the possibility of "unwanted" members (such as spammers).

 


 

Moderators

 

Paul Braddock (paulbraddock@gmail.com)

Paul Braddock works at the British Council in Barcelona where he is responsible for the training & development programme, and helps to co-ordinate British Council Spain's involvement in European Union funded projects, such as the ITiLT project, looking at the integration of Interactive Whiteboards in the Language Classroom. He has recently developed the professional development site 'The School' which is used with teachers working at the British Council in Spain. He is the website editor for the British Council's ESOL Nexus website which aims to support teachers and learners of ESOL in the UK, . He blogs at http://bcnpaul1.blogspot.com and tweets a bcnpaul1

 

Graham Stanley (blogefl@gmail.com)

 

Graham Staney spends half of his working life as a teacher of English at the British Council Young Learner Centre in Barcelona, Spain and the other half working as social media consultant on projects for the British Council such as aPLaNet (looking at personal learning networks for teachers) and ITiLT (Interactive Whiteboards). He has a M.Ed. (University of Manchester, UK) in ELT & Educational Technology, and is also coordinator of the IATEFL Learning Technologies Special Interest Group. He blogs at http://blog-efl.blogspot.com and http://www.digitalplay.info/blog and is co-author of the methodology book for teachers interested in using computer games for language teaching and learning, 'Digital Play' (Delta Publishing, 2011).

 

 

 


 

Communication Media Used

 

Our workshop materials will be openly available on a wiki (http://tllg.wikispaces.com ) but we will be using Moodle (https://spainportal.britishcouncil.org/moodle/course/view.php?id=10) for our workshop content and for communication with participants during the EVO session. Please email Paul Braddock (paulbraddock@gmail.com) to receive your login details for the moodle in order to post comments on the forum.

 

There will be weekly synchronous sessions with guest presenters (using a virtual classroom) and we will also use Twitter (hashtag #tllg) to connect with participants.

Some of the games we will be asking participants to look at will require downloading free software, but most of them can be played online for free.

 


The Electronic Village Online is a project of TESOL's CALL Interest Section

 

 

Teachers of English to Speakers of Other Languages, an international education association

 


 

Comments (0)

You don't have permission to comment on this page.